H&S
H&S is a technical demonstration and has no element of gamedesign/leveldesign to it.
My goal was to implement numerous gameplay elements from Hack and Slash games such as : click to move & navmesh, enemy idle, enemy spawners, animated characters, enemy trigger, dynamic GUI, etc.
**CONTROLS**
azerty keyboard
left click => move / attack
esc => quit game
q & d => rotate camera
Status | Prototype |
Platforms | HTML5 |
Author | Héloïse B. |
Genre | Action |
Made with | Unity |
Leave a comment
Log in with itch.io to leave a comment.