H&S
H&S is a technical demonstration and has no element of gamedesign/leveldesign to it.
My goal was to implement numerous gameplay elements from Hack and Slash games such as : click to move & navmesh, enemy idle, enemy spawners, animated characters, enemy trigger, dynamic GUI, etc.
**CONTROLS**
azerty keyboard
left click => move / attack
esc => quit game
q & d => rotate camera
| Status | Prototype |
| Platforms | HTML5 |
| Author | Héloïse B. |
| Genre | Action |
| Made with | Unity |

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